Carlo Pescio
brain-driven design
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Thursday, March 07, 2013
Game Over
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Every once in a while, I take my head out the clouds and do a reality check. Today is one of those days. This blog is over for the t...
Thursday, December 27, 2012
Ask not what an object is, but...
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I can barely remember the days when objects were seen like a new, shiny, promising technology. Today, objects are often positioned between...
30 comments:
Tuesday, October 02, 2012
Don’t do it!
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We used to be taught that, by spending enough time thinking about a problem, we would come up with a "perfect" model, one that e...
20 comments:
Monday, July 30, 2012
No Controller, Episode 3: Inglorious Objekts
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A week ago or so, Ralf Westphal published yet another critique of my post on living without a controller . He also proposed a different des...
23 comments:
Monday, July 02, 2012
Life without Stupid Objects, Episode 1
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So, this is not, strictly speaking, the next post to the previous post. Along the road, I realized I was using a certain style in the littl...
33 comments:
Wednesday, May 16, 2012
Notes on Software Design, Chapter 16: Learning to see the Forcefield
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When we interact with the physical world, we develop an intuitive understanding of some physical forces. It does not take a PhD in physics t...
13 comments:
Friday, March 23, 2012
Episode 2: the Controller Strikes Back
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This post should have been about power law distribution of class / method sizes, organic growth of software and living organisms, Alexandr...
16 comments:
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